Our artists won't be happy if we would suddenly start adding to the plans, and in fact, we both needed break as the summer 2012 was rather busy for us.' Ivan took part in Bohemia's presentations at both the E3 and Gamescom conferences, while Martin worked on the design of both Arma 3 islands and big terrain tweaks for DayZ. The environment of Limnos (now Altis) was practically done by the time we left. 'We were certainly not doing any scouting job. 'We went just to a holiday on which we planned to enjoy the beauty of the island.' While early reports indicated that the two men traveled to Greece to aid in the development of the upcoming Arma 3, Buchta says that was not true. What followed, he tells Polygon, 'resembles a bad movie.' In September 2012, the two Bohemia Interactive developers travelled on holiday to Lemnos, an island in the northern part of the Aegean sea. Ivan Buchta refers to the day he and his colleague Martin Pezlar were imprisoned in Greece on suspicion of espionage as 'that wretched Sunday.'